Open Brambor opened 5 months ago
/Confirm This happens even with normal speed when and can even cause total separation of visible tiles.
I guess the tiles are in some UI layer and the action works on the business layer. But revealing tiles should be on the business level.
This might be related (but likely isn't) to the light lag - turning off a flashlight you need to wait a turn to see less.
Describe the bug
When traveling with
T
ravel to, tiles might not be revealed:I assume you need to have slow PC, then some tiles are somehow skipped.
This isn't probably limited to only
travel to
, but applies to all activitiesAlso, I think that the "Wait for..." message appears when
Attach save file
N/A
Steps to reproduce
Expected behavior
Travel to
behaves just like moving the character manually.I don't mind moving slower to allow the tiles to reveal. It should behave like that. I sometimes want to stop as I see something interesting actually, the faster the PC, the harder it is.
Screenshots
No response
Versions and configuration
Additional context
No response