CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Add the option to toggle NV in Phase Immersion suit. #74345

Open Jan-Blasiak opened 5 months ago

Jan-Blasiak commented 5 months ago

Is your feature request related to a problem? Please describe.

Sometimes you just want to resist the portal storm effects or just stay warm/cool in inhospitable weather. Currently you can only do that when you ALSO have NV overlay, which is very annoying when its bright outside or you're in a brightly lit interior.

Solution you would like.

A toggle like with HUB-01 recon headgear.

Describe alternatives you have considered.

A quick menu to select desired state?

Additional context

QOL change.

taatu commented 5 months ago

You can disable the green color in settings > graphics > night vision color overlay

Jan-Blasiak commented 5 months ago

You can disable the green color in settings > graphics > night vision color overlay

Yes, but that's not an immersive, in-character way to do it, that's just workaround.

anoobindisguise commented 5 months ago

Yes, but that's not an immersive, in-character way to do it, that's just workaround.

that doesn't seem like a very solid argument to add a big extra layer of complexity to the armor. since having active NV doesn't actually impede you in any way when using them in daylight. IRL, NV goggles basically become blinded while under sunlight, but in game there's no consequence. If there actually was a bloom-out mechanic then it would be justified maybe but rn it's gamified enough that you can just turn off green mode and ignore it imo

John-Candlebury commented 5 months ago

It would be neat if the suit's night vision toggled itself automatically based on ambient light if it ever becomes necessary to account for that.

github-actions[bot] commented 4 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.