Open PavelZhd opened 3 weeks ago
/confirmed
It's caused by the selection of "t_floor" for the floor component, but I can't figure out why. I've hacked the palette to replace the various terrain components, and replacing "t_floor" with "t_dirt" in the palette causes the weird angle grinder requirement to go away. This is the recipe that should be used for the floor:
{
"type": "construction",
"id": "constr_floor",
"group": "build_floor_with_treated_roof",
"category": "CONSTRUCT",
"required_skills": [ [ "fabrication", 3 ] ],
"time": "120 m",
"qualities": [ [ { "id": "HAMMER", "level": 2 } ], [ { "id": "SAW_W", "level": 2 } ] ],
"components": [ [ [ "wood_sheet", 1 ], [ "wood_panel", 2 ] ], [ [ "2x4", 6 ] ], [ [ "nails", 40, "LIST" ] ] ],
"pre_note": "Must be supported on at least two sides.",
"pre_special": "check_support",
"post_terrain": "t_floor"
},
This is what my construction of storage expansion 2 first section requires when everything apart from the floor has been replaced by "t_dirt": Chiseling 2, Digging 3, Hammering 2, Prying 3, Angle grinder, 540 planks or 72 logs, 1080 nails Time: 1 week and one day. This for 36 floor tiles, so 15 planks or 2 logs, 30 nails per tile, and 5+ hours per tile.
This leads me to believe there's something wrong with the construction sequence logic such that it's not selecting the construction recipe for the floor, but rather a longer sequence involving prying, chipping, and angle grinder. The tools match what's in the "wall_floor_glass_removal_standard" tool set, so it appears the logic selects the construction of something and then removal of it to end up with a floor. There are lots of "remove" constructions that result in "floor".
Someone with insight into the code determining the steps to construct a specified end result would need to look into this, as the logic obviously selects a longer and more complicated path than the direct construction of the end result (several steps is the logical case for some things, such as e.g. suitable empty ground->pit->half log wall->log wall).
Describe the bug
Some camp expansions with log walls require angle grinder with charges. Currently noticed in modular camp version 2 main building during step 2 of initial shack construction and adding second room.
Attach save file
N/A
Steps to reproduce
Expected behavior
Angle grinder is not required to build log walls or wooden floor/roof.
Screenshots
Versions and configuration
Windows 10. Experimental 2024-06-03-2520
Additional context
My guess is the process of some expansions tries to tear down some previously built walls and then rebuild them, and fo that asks for a grinder.