PR #72597 caused a problem where the variant of gunstores that used vending machines to distribute ammo now distributes zero ammo as all the ammo spawns were tied to the vending machines that now distribute food.
There is no ammo, but many empty magazines and guns
Expected behavior
I expect that an unlooted gunstore should have ammo. As we got rid of ammo vending machines, these stores should have safes with ammo as per the other gunstores. Simply trading 2 of the 4 food vending machines for safes would bring it in line with the other gunstores.
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.22631.3593 (23H2)
Game Version: cdda-experimental-2024-05-23-1642 3b3b739 [64-bit]
/Confirm
Multiple people commented on this while talking yesterday and I saw this before when testing another bug but didn't realize the issue at the time.
Describe the bug
PR #72597 caused a problem where the variant of gunstores that used vending machines to distribute ammo now distributes zero ammo as all the ammo spawns were tied to the vending machines that now distribute food.
Attach save file
Jaffrey-trimmed.tar.gz
Steps to reproduce
Expected behavior
I expect that an unlooted gunstore should have ammo. As we got rid of ammo vending machines, these stores should have safes with ammo as per the other gunstores. Simply trading 2 of the 4 food vending machines for safes would bring it in line with the other gunstores.
Screenshots
No response
Versions and configuration
Additional context
No response