Well, I decided to reveal the map at one point, & noticed that the Isherwood's didn't have a road. I've seen this before, just didn't get around to make it & overwrote the save.
Make world, reveal map, try until Isherwood's are roadless
Expected behavior
For them to have a road
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.22631.3447 (23H2)
Game Version: cdda-experimental-2024-06-06-2047 daea5c2 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Work in Progress Limb Stuff [limb_wip],
Magiclysm [magiclysm],
Tankmod: Revived [Tankmod_Revived],
Dorf Life [Dorf_Life],
Caches [P_Caches],
Rummaging [Rummaging],
Mythical Martial Arts [MMA],
More Survivor Notes [more_survivor_notes],
Mind Over Matter [mindovermatter],
Mind Over Matter: Remove Rolling Delay in Each Path for Checking Learning Prerequisites [mom_no_power_learn_delay],
Mind Over Matter: Remove Concentration Limit [mom_infinite_concentration],
Mind Over Matter: Feral Psions Always Drop Crystals [mom_feral_psions_always_crystals],
Mind Over Matter: Awakenings Are Always Successful [mom_always_awaken],
Mind Over Matter: Remove Pain Disables Powers [mom_remove_pain_disables_psi_limit],
Hands [hand],
Bombastic Perks [bombastic_perks],
Bionic Traits [bionic_traits],
Alternative Map Key [alt_map_key],
Targeted Mutagens [targetedmutagens],
Pixel's Various Fuckery [Pix's Shit],
Frontier Mods Core [frontier_core],
Loadout [loadout],
Jackledead Armory [jackledead_armory],
Gunsmith [gunsmith],
Culinary Days Ahead [culinary_days_ahead],
Xedra Evolved [xedra_evolved],
Smart Cases [hyd_smartcases],
Make bows great again [bow_opness],
Better Arachnids [betterArachnids],
Aftershock [aftershock],
Cataclysm++ [Cata++],
Tamable Wildlife [Tamable_Wildlife],
Stats Through Skills [StatsThroughSkills],
Stats Through Kills [stats_through_kills],
SpeedyDex [speedydex],
Nonperishable Overhaul [Nonperishable_Overhaul],
No Bionic Slots [no_cbm_slots],
Autodoc Harmless and Perfect [autodoc_harmless_perfect],
Additional backgrounds [Arendeth_Additional_backgrounds],
Crazy Cataclysm [crazy_cataclysm],
Magiclysm Revamp and Additions [magicrevamp]
]
Additional context
1: There is two, the one I'm standing it (The pump station) is part of the Isherwood's. The one to the South-West is spawned in ('cause of the pump station lab, I wanted to make sure it wasn't part of the Isherwood's)
Describe the bug
Well, I decided to reveal the map at one point, & noticed that the Isherwood's didn't have a road. I've seen this before, just didn't get around to make it & overwrote the save.
Attach save file
Mostly Normal-trimmed.tar.gz
Steps to reproduce
Make world, reveal map, try until Isherwood's are roadless
Expected behavior
For them to have a road
Screenshots
No response
Versions and configuration
Additional context
1: There is two, the one I'm standing it (The pump station) is part of the Isherwood's. The one to the South-West is spawned in ('cause of the pump station lab, I wanted to make sure it wasn't part of the Isherwood's)