Open Brambor opened 2 months ago
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Is your feature request related to a problem? Please describe.
I have 3 NPCs, and we all will be doing tempered steel wires for a while (I guess 48 h crafting time each of us). I have to set recipes for each of them individually. I prefer doing it without batches, so it is more recipes.
Currently, I set a queue (already implemented) for each of them. I prepared the crafts with 0% competition. It is a bit confusing to see which are already taken, but waiting a turn fixes that.
Sometimes I come back with tainted skins that need priority, so I set everyone's queue to cure skin (in batches of 50) and then pick up the wire again.
Solution you would like.
I want a common crafting queue. A group of Characters registered in it will all look at the queue and take the first recipe they can craft. A Character finishes once they go through the entire queue and find nothing they can craft. The others carry on.
When some more urgent recipes appear, I simply add them to the top and tell everyone "Retake from queue". Then every one of them will stop their craft, preferably put it back into the queue (at the right index) and try to make the cured skin from tainted skin that just arrived. Once finished, they will go back to tempered steel wire.
Optimally, but that is a different issue. Let them sleep, wake up and get back to it, not stand next to my bed waiting for me to wake up and tell them "Carry on.".
Describe alternatives you have considered.
No response
Additional context
No response