Open Blueflowerss opened 2 months ago
Whether it has a specific part would be useful for MoM purposes, since existing vehicle teleportation requires technological aid.
One of the event EOC types is vehicle_moves
, which provides the following context variables:
{ "avatar_on_board", bool },
{ "avatar_is_driving", bool },
{ "avatar_remote_control", bool },
{ "is_flying_aircraft", bool },
{ "is_floating_watercraft", bool },
{ "is_on_rails", bool },
{ "is_falling", bool },
{ "is_sinking", bool },
{ "is_skidding", bool },
{ "velocity", int }, // vehicle current velocity, mph * 100
{ "z", int },
That's most of the variables you want, but obviously it can't trigger on stationary vehicles, it can't affect vehicles in any way, and the variables can't be used in other event types.
As far as ideas, EOCs were created from NPC dialogue/effects syntax. Missions to fetch, deliver, repair, refuel, or modify vehicles would be some easy first additions. Also, one of the uses for EOCs is to JSONify furniture and item actions, so a number of vehicle part actions could be JSONified alongside them.
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Is your feature request related to a problem? Please describe.
Had ideas recently regarding vehicle stuff that could lend itself to cool new features in mods (and maybe even basegame). As was suggested by people on devcord, i'm compiling my feature requests here.
Solution you would like.
Implementation of EOC stuff regarding vehicles, among those that immediately come to mind:
And as for effects, keep in mind i really like Mind over Matter mod, these are mostly ideas i had for MoM powers
My mind is blanking out on ideas besides teleportation.
Describe alternatives you have considered.
Live the life without cool vehicle EOCs
Additional context
vehicle highlighting so you know where you can and can't teleport probably scope creep