Open PatrikLundell opened 2 weeks ago
I agree it could be better communicated but the behavior makes sense to me. You ideally want to know how to pick locks to even know what you need to make a usable lockpick, but making the lockpicks wouldn't make you better at picking locks.
Describe the bug
I've created a number of emergency - > improvised lockpicks, but see the Lockpicking proficiency doesn't improve.
Attach save file
N/A, it should be a JSON issue.
Steps to reproduce
Expected behavior
I expected crafting using a proficiency should actually advance it. If that is not intended to be the case at all times, the UI should clearly distinguish between proficiencies that are advanced from those that aren't.
Screenshots
No response
Versions and configuration
Additional context
The lockpick recipes both have "learning_time_multiplier" set to 0, and anything multiplied by zero becomes zero. That may well be the cause. If you don't actually want to change the rate the appropriate multiplier (as opposed to modifier) is 1.
I cannot say whether this also blocks the improvement of the trap/devices skill, as it's reported by the UI that it's too high to be improved by the recipe. However, I think the skill did when crafting the first two lockpicks (which have since been consumed through usage).
I still need the lockpicks, so I haven't lost a few hours, but it would be a real bummer to spend a day crafting something to improve proficiencies only to find that you'd wasted both time and materials on crafting some junk you didn't have any use for while attempting to gain the proficiencies needed to craft something you actually want.