Open deltanedas opened 3 months ago
I believe this has been reported before.
The reason is that the tank is just an item that's deleted from the world when the construction is finished, and nobody has written any code to deal with any potential contents (there is such code for crafting (by emptying the contents), but not for construction). Any logic to carry contained items over into a constructed furniture/terrain/appliance would have to deal with the issue of contents not accepted into the "pocket" of the new thing, as well as the case where it would require mixing of items.
Note that the above is not me saying things shouldn't be improved, just trying to explain why it is the way it currently is.
it might be possible to reuse the container emptying ui if that happens say i try make a tank using water and vinegar 60L tanks it first asks what liquid to store in the tank, then for every other liquid used brings up the transfer ui to move it somewhere else or dump it on the floor
It would probably have to be a copy rather than reuse due to how UI and code is intertwined like spaghetti, and you'd still have the same problem as crafting does when performed by a companion (but it would still be an improvement).
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Describe the bug
if you make a standing tank in * it will be empty regardless of what the tanks had.
conversely if you deconstruct a tank that has liquids the 60L tanks you get are filled. so this is clearly a bug
its possible that the temperatures are slightly different and it cant handle that??
Attach save file
Deepstep-trimmed.tar.gz
Steps to reproduce
Expected behavior
it should sum up the liquids (and average the temperature if different) since theyre the same liquid type, clean water
Screenshots
the tanks used
Versions and configuration
Additional context
No response