Open Satellite-SLickers opened 3 months ago
Failed to repeat it in 4 attempts using freshly downloaded and compiled master code.
ive solved this personally using c++'s deprecated (and in c++21, removed) std::codecvt_utf8<wchar_t>
, nothing crashes compared to the c version it uses right now
it happens for computers too which makes to easy reproduce just start default scenario and use the computer
ive solved this personally using c++'s deprecated (and in c++21, removed)
std::codecvt_utf8<wchar_t>
, nothing crashes compared to the c version it uses right nowit happens for computers too which makes to easy reproduce just start default scenario and use the computer
ive managed to replicate the computer thing a few times, although it seems rather inconsistent as to whether or not the computer will work or cause a crash
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Describe the bug
sometimes games become pseduo-softlocked due to the fact that talking with NPC's will cause the game to crash, I have not discovered what causes it to happen but is not random
Attach save file
Emigrant Gap-trimmed.tar.gz
Steps to reproduce
-Load save -Interact with npc in the room -game should crash at this point
Expected behavior
I expect the game to not crash and to instead open the usual npc dialogue
Screenshots
No response
Versions and configuration
Additional context
crash.log debug.log Emigrant Gap.tar.gz