If a disposable battery is loaded into a device with one of the flags Electron Overflow checks for, such as ELECTROKINETIC_CHARGEABLE, Electron Overflow will recharge that battery.
I presume this is also true of other non-rechargeable batteries, such as dry cells.
Load the battery into a device with RECHARGE, ELECTRONIC or ELECTROKINETIC_CHARGEABLE
Activate Electron Overflow
Wait
Expected behavior
Non-rechargeable batteries cannot be recharged.
Screenshots
Note that both the battery in the headlamp and in the inventory are at less than 300
After waiting 5 minutes with Electron overflow active, the loose disposable battery hasn't gained any charge, as expected, but the one in the headlamp is fully charged.
Versions and configuration
OS: Windows
OS Version: 10.0.19045.4651 (22H2)
Game Version: f3bcc4d [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Mind Over Matter [mindovermatter],
Bionic Slots [cbm_slots],
Stats Through Kills [stats_through_kills]
]
Additional context
The ideal solution here would be if Electron Overflow acted directly on the battery in the magazine well instead of having to bother checking if the tool itself is rechargeable, as that would also mean there was no need to extend items with the ELECTROKINETIC_CHARGEABLE flag, but I presume the reason it's set up the way it is is because that's not possible.
Describe the bug
If a disposable battery is loaded into a device with one of the flags Electron Overflow checks for, such as ELECTROKINETIC_CHARGEABLE, Electron Overflow will recharge that battery.
I presume this is also true of other non-rechargeable batteries, such as dry cells.
Attach save file
New Mind-trimmed.tar.gz
Steps to reproduce
Expected behavior
Non-rechargeable batteries cannot be recharged.
Screenshots
Note that both the battery in the headlamp and in the inventory are at less than 300
After waiting 5 minutes with Electron overflow active, the loose disposable battery hasn't gained any charge, as expected, but the one in the headlamp is fully charged.
Versions and configuration
Additional context
The ideal solution here would be if Electron Overflow acted directly on the battery in the magazine well instead of having to bother checking if the tool itself is rechargeable, as that would also mean there was no need to extend items with the ELECTROKINETIC_CHARGEABLE flag, but I presume the reason it's set up the way it is is because that's not possible.