Open Terrorforge opened 1 month ago
And now it suddenly will? I didn't update and I didn't really do anything with the camp., so I don't know what changed other than time passing. Here's the save at the point where it's working:
Failed to reproduce. I loaded your first save with an exe that's essentially the master as of yesterday and get your updated image results, i.e. I can construct the NE shack and have 135 pods available. The only thing I did was to walk up to the bulletin board to be able to access it. Thus, it seems to be something transient that wasn't preserved through the save.
Did you edit basecamp stockpile zone recently, by any chance? If you did, it might be #73933
I did change it from 3x3 to 5x5. I want to say I placed them in the stockpile after doing that, but I don't remember. I may have resized it fit them, because they do take up a lot of space.
In either case they're definitely sitting in an area that wasn't in the original stockpile but is in the edited stockpile, so it may be related.
It's not just related, that's the same bug. If you delete stockpile zone completely, and then add it again, it will work. Perhaps, reloading the game might also help, as @PatrikLundell failed to reproduce after loading the save on his machine.
Describe the bug
I want to build resin walls with the pods I liberated from a nearby scout tower, but the camp construction menu doesn't register that the materials are in the camp storage.
Attach save file
New Mind-trimmed.tar.gz
Steps to reproduce
Expected behavior
The camp recognizes that there are pods in storage when there are pods in storage
Screenshots
Versions and configuration
Additional context
No response