Open TheLyca0n opened 3 months ago
Duplicate of #67603
Wait this nearly universally experienced earlygame bug goes back A LITERAL YEAR.....Jesus, don't wanna mess with spawns myself and make a commit with how wide ranging foodspawns are but with the next stable coming up this feels like it should be a higher priority.
Describe the bug
Currently for the last couple of months of experimental versions (honestly baffled it wasn't caught sooner as it's very noticeable in playthroughs) food portions that should be items in the same sealed packaging eg.Chocolate,Butter,sweets,crackers,lobster rolls cooked caserole ect. Rot at varied rates of what should be the same packaged item.
This is not only frustrating from a gameplay standpoint as it essentially means that every recipe you cook with using store bought goods before the cataclysm almost always go rotten during crafting due prioritizing stale items first but is also breaking the sacred realism as one corner of the same packet of butter or chocolate shouldn't have green mold while the other corner of your packet lasts months.
ITS THE SAME BAR MADE AT THE SAME TIME,IN THE SAME FACTORY OR KITCHEN WITH THE SAME BEST BEFORE DATE
Attach save file
N/A and unnecessary
Steps to reproduce
Go to any fridge and attempt to eat a block of butter from rotten corner to pristine fattening freshness
Expected behavior
Items expiring like within previous versions or at the very least with the full spawn having the same expiration date
Screenshots
Also slight note neither butter, sour bread or alot of spawned/NPC obtained foods given new tags have any nutritional value rn may make another bug report
Versions and configuration
All latest experimentals for at least 3 months now
Additional context
No response