Open TheThingG opened 2 weeks ago
That's the issue of how difficultly works under the hood - it does not cut the amount of items spawned (if default world spawn 100 ammo, no hope would've spawned only 20), but instead affects the odds for itemgroup to be spawned (if default world spawn 100 ammo with 100% chance , no hope would've spawned 100 ammo with only 20% chance) PRs to address it would be great to have, but should work globally, to simplify maintenance
Tested right now.
Selected first difficulty, debug-spawned pharmacy. Noticed that amount of food and drugs spawned is indeed somewhat reduced, in accordance to mod's difficulty settings, 40% chance of spawn for both categories. Selected third difficulty, debug-spawned pharmacy. Noticed that amount of food and drugs spawned is drastically reduced, in accordance to mod's difficulty settings, 10% chance of spawn for both categories.
I guess this issue can be closed, since mod's difficulty settings working as they should.
Describe the bug
The difficulty in the No Hope mod has absolutely no effect on loot. Regardless of the difficulty selected, items are only affected by the world multiplier
Attach save file
N/A
Steps to reproduce
Expected behavior
The number of items should match the selected difficulty
Screenshots
Versions and configuration
Additional context
No response