Open sacredsky opened 3 months ago
The second issue is not due to the size of the combat exoskeleton. It is due to the combat exoskeleton's torso plate pocket size, which currently only has "max_contains_volume" and "max_contains_weight", but no "max_item_length".
Follow the code a bit, the current maximum length probably is 20000^(1/3)*1.414=38 cm.
MOLLE pocket attached on other equipment(such as ballistic_vest_heavy) only use the MOLLE pocket limits, with no parent container.
Oh, I got the first issue. The default state of the combat exoskeleton is hiding its contents, even through it is still showing the attached plates somehow. If you unhide the combat exoskeleton, the pocket will appear in pocket management.
But if you hide combat exoskeleton again, the attached plates will be correctly hidden this time.
Describe the bug
EXO_TORSO_PLATE can attach MOLLE pockets.
Attach save file
N/A
Steps to reproduce
Expected behavior
Screenshots
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Versions and configuration
Additional context
No response