Open IdleSol opened 2 months ago
Isn't this another issue of deficient energy resolution? Charging rate ought to be per second, because that's the rate of the game, but the charging rate ought to be capable of being other than multiples of kJ/s, including, of course, less than 1 kJ/s.
Instead of defining a charge rate per device, perhaps we could get some standard charge rates per light/medium/heavy battery, and have them charge accordingly. There would be less guessing on how fast a specific device charges, less maintenance in code, and it would automatically scale for more electronics in the future.
Describe the bug
Currently, the charge rate is 1 kJ per second. In my opinion, this is a very high charge rate.
For example, a smartphone with 56 charges will charge from 0% to 100% in 56 seconds.
Attach save file
n/a
Steps to reproduce
Expected behavior
Several alternatives
charge_rate
parameter beyond“use_action”: {“type”: “link_up”
...}.charging rate
= N xpower_draw
Screenshots
No response
Versions and configuration
Additional context
No response