Open dev-dsp opened 2 months ago
The water of one tank shows as frozen for me:
So it's somehow the revival of #63536?
Hmmmmmmm It was definitely not frozen (as seen on my screenshot) And I've tried to put 32L->1L, so it makes sense that it's not possible to move frozen water out of a tank.. Okay, then it's minor, probably just UI was not updated somehow
If it shows as frozen on save load, then it's probably not that easy to reproduce and can be closed, unless there are any ideas on what could've happened here
It's still an issue, since as far as I'm aware, you should be able to pour a liquid into a tank with the same liquid but frozen.
Please read my comments again :sweat_smile: I've tried to merge 32L (which turns out to be frozen, just not showing it in UI) to 1L (which is not frozen)
I meant it shouldn't be closed, because the error message you put in the title doesn't actually come from the UI issue but the fact the liquids can't be combined for some reason.
The UI not displaying the actual state and thus also allowing you to select a frozen liquid for siphoning is a different issue on top of that.
Describe the bug
Siphoning clean water between heated tanks of my vehicle doesn't work. I've just purified the water in the tank that is beneath a funnel and collects water (32L), now trying to move it to a clean water heated tank (1L), and getting that crash.
Attach save file
Nairn-trimmed.tar.gz
Steps to reproduce
Expected behavior
Able to move liquids between vehicle tanks
Screenshots
Versions and configuration
Additional context
DEBUG : tried to put an item (water_clean, amount 1) in a container (heattank) that cannot contain it
FUNCTION : int item::fill_with(const item&, int, bool, bool, bool, bool, Character*) FILE : src/item.cpp LINE : 12360 VERSION : cdda-experimental-2024-09-08-2121 515ac7b