Open IdleSol opened 1 month ago
I realized what the second part depends on. It reacts to items with the RADIOACTIVE
flag in combination with the LEAK_ALWAYS
and LEAK_DAM
flags. There are 20 items and 4 car parts in the game.
They must be worn on the character or in pockets/bags. They are not detected on the ground (testing on a damaged atomic headlamp).
UPD. Damage repair, has no effect and leaves the item radioactive.
Describe the bug
If you use the counter and scan yourself, the counter shows two radiation values:
I spent about 12 hours in the reactor. The RAD_DETECT badge turned black, indicating at least 240 units of something. https://github.com/CleverRaven/Cataclysm-DDA/blob/74e77cc63d8f06f94a51d72fe956f8da078c3092/data/mods/TEST_DATA/widgets.json#L215-L220 So the items are definitely irradiated. But the counter says there's no radiation from the stuff.
What does the counter show?
Attach save file
n/a
Steps to reproduce
n/a
Expected behavior
n/a
Screenshots
No response
Versions and configuration
Not that it matters, but I've been checking on the: cdda-windows-tiles-x64-2024-08-01-0043
Additional context
What radiation level do things have to have for them to start irradiating a character. Is that possible?
If it can't be, it might be worth removing that part from the meter readings. Just so as not to mislead the players.