CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Mod content in mod_interactions folder is not used #77346

Open LyleSY opened 1 month ago

LyleSY commented 1 month ago

Describe the bug

Working on #77311 trying to get different DinoMod content with Tropicata enabled, I noticed that no matter what the new content will not be used, whether or not Tropicata is enabled.

Attach save file

N/A this is based on content testing not merged yet

Steps to reproduce

Download two files from #77311 using the same folder structure and test with DinoMod and Tropicata enabled. You will see a bunch of North American dinos and no South American dinos.

Expected behavior

Content in mod_interactions folder is loaded into the game when the relevant mod is enabled.

Screenshots

No response

Versions and configuration

Tested on newest experimental with the two files from mod_interactions placed into the DinoMod folder and both mods enabled.

Additional context

Trying to use different monstergroups depending on whether or not Tropicata is running.

RedMisao commented 1 month ago

I believe this may be a duplicate of #77232, in which case the solution (#77234) would also work

LyleSY commented 1 month ago

I believe this may be a duplicate of #77232, in which case the solution (#77234) would also work

Thanks, I didn't see that. These json files don't use that broken naming convention and this is monster groups, not EOCs. The specific text there makes me think that monster groups are currently entirely unsupported and only EOCs are, but I'll need to dig more into the code to confirm that (if I have the skills to be able to understand it!)