Fae meat chunks and scraps, as well as cured glimmer pelt, are missing the standard crafting results for their item types. (Cooked meat and tanned hide, respectively.
Make a player character with survival 3 and applied science 2, a chunk of fae meat, and some glimmer pelts. They will also need 2 salt, a tool with cutting 2, a tool with food cooking 1, and a way to light a fire.
Light a fire so you can cook.
Expected behavior
Expected a recipe to cook fae meat and tan hides, as other similar objects in non-fae form have.
All other meats and hides have these recipes as standardized elements. I also asked in the discord and they said it was a bug there.
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.19045.5011 (22H2)
Game Version: 70cffec [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Xedra Evolved [xedra_evolved],
Mind Over Matter [mindovermatter],
Extra Mutated Scenarios [extra_mut_scens],
Bombastic Perks [bombastic_perks],
Magiclysm [magiclysm],
Mutant NPCs [mutant_npcs_new],
Japanese Folklore [Jap_folklore]
]
Describe the bug
Fae meat chunks and scraps, as well as cured glimmer pelt, are missing the standard crafting results for their item types. (Cooked meat and tanned hide, respectively.
Attach save file
Edgehill.zip
Steps to reproduce
Expected behavior
Expected a recipe to cook fae meat and tan hides, as other similar objects in non-fae form have.
All other meats and hides have these recipes as standardized elements. I also asked in the discord and they said it was a bug there.
Screenshots
No response
Versions and configuration
Additional context
No response