Open FlahhhPersonson opened 3 weeks ago
@Standing-Storm what's preferred way to fix it in your opinion?
Teleport the psion, leave weapon and mech behind, as the default.
Oops! In that case, you should know that Phase and Blink both seem to bring the mech along (but don't leave you with a gun stapled to your arm)
It sounds like it's probably something with how the teleport effect functions by default.
Just tested using debug teleport; short range teleport brings mounts along but otherwise works perfectly, long range does the weird desync. Both seem to occur regardless of actual range, so it's probably something relating to those two specific functions.
Describe the bug
When casting the MoM spell Gateway inside a X-03 Spectre mech, the integrated RMES rifle becomes permanently attached to the player character, rather than the mech. This also precludes ever re-entering the mech, as it is now a permanently held item. However, the weapon does work if the player is carrying a UPS, which is fun!
(also, thanks for making the game and mod, they're both really fun!)
Attach save file
Gate Mech Test-trimmed.tar.gz
Steps to reproduce
Expected behavior
I either expected Gateway to bring the mech along as well, or to unequip its weapon when teleporting me out of it.
Screenshots
Versions and configuration
Additional context
No response