Open IdleSol opened 2 weeks ago
The naming option must be enabled:
options
- interface
- naming options
- show gun brand names
= true
Chewing gum, does not depend on these options in any way. And it always tries to display several variants.
It’s not trying to display multiple things at once. Not really. It’s just that in order to show the description of an item, it must first spawn the item. The code is a little bit naive and it spawns a new one every time the UI is updated. We’re deliberately not running at 60fps here, but we are doing it multiple times per second. Since spawning an item chooses a random variant, the description is not always the same each time we update the window. I’ve fixed a couple of other menus that did the same thing, but obviously not all of them.
Describe the bug
Here's the video:
https://github.com/user-attachments/assets/2070cde7-0767-4cb4-b72a-a6eea67dcf80
And these are screenshots from the video:
These are two variations of the description for the shotgun: https://github.com/CleverRaven/Cataclysm-DDA/blob/66098b4c1a33db0b3e3c19fbfd9b6601edb8c1bc/data/json/items/gun/shot.json#L773-L784
Why does the game try to display them at the same time?
Clarification. To reproduce the bug, you need to close the window with the search bar.
Edited. Additional information. The naming option must be enabled:
options
-interface
-naming options
-show gun brand names
=true
Chewing gum, does not depend on these options in any way. And it always tries to display several variants.
Attach save file
n/a
Steps to reproduce
n/a
Expected behavior
n/a
Screenshots
No response
Versions and configuration
cdda-windows-tiles-x64-2024-11-10-0444
cdda-windows-tiles-x64-2024-08-01-0043 - Not reproduced
Additional context
No response