Open ampersand55 opened 3 days ago
How did you calculate damage and dps?
Damage: For the hand-thrown items i read the "thrown_damage" field in json, for the other I examined the items and looked at the displayed damage.
Example for iron war dart:
"thrown_damage": [ { "damage_type": "bash", "amount": 5 }, { "damage_type": "cut", "amount": 17 } ],
$(5+17) \text{damage} \div 56 \text{moves} 100 .5 \times \text{hit chance } = 19.64$
Some of the disparity can be attributed to the time_to_attack
from throwing skill not being applied the same way to hand-thrown items. In addition tool assisted throwing weapons get move cost added from the move cost of the weapon and from the movecost from retrieving ammo from a container.
At level 0 in all skills, a naked 8/8/8/8 character can throw a rock in 69 (nice) moves.
Describe the bug
I've noticed that there's something off with throwing and primitive ranged weapons for a while, but I haven't been able to get my observations across very well and the issues/prs have been closed without action. I've also been learning more things as I've continued experimenting. This is my last post about throwing, I promise.
I believe the cause is that there's two systems that has been evolving independently, one for throwing by hand and one throwing with a tool. There no test comparing the different throwing weapons in and there's no guidelines for primitive ranged weapons, see #77799.
An example of system 1 is the atlatl we have in the game which was recently balanced to have dispersion relative to bows in #77776.
An example of system 2 is the war dart that were added in #56553, which are similar to the atlatl. Quoting from the subtitles of one of the source videos https://youtu.be/cJotBsrqbwI?t=142
Attach save file
N/A
Steps to reproduce
Some of my testing, using an unencumbered 8/8/8/8 character with 5 throwing skill.
The atlatl and short bow has a 10 crit multiplier which wasn't accounted for.
M.E.R = Displayed Max Effective Range where you have ~50% hit chance with precise aim. Most hand-thrown displayed as having range 1 (due to bug 1) in this report #77826) have approx 16-18 effective range if their maxrange is more than 18. Aluminum bat has maybe 6-8 effective range.
The numbers themselves aren't important per se, I just wanted to show that there is a pattern of two types of "throwing".
Expected behavior
In general, I would expect the weapons implemented with system 1 ought to have more range and do more damage than those in system 2, but not necessarily have higher dps due to the faster attack speed of throwing things.
I think we could use the feral humans throwing rocks at range 5 as a baseline for a minimum effectiveness of any primitive ranged weapons that were used in real life, at least with medium to high skill levels in throwing. There would be few reasons to invent a type of ranged weapon that were less accurate, had shorter range and did less damage than simply throwing a rock.
Screenshots
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Versions and configuration
Additional context
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