Open Outcognito opened 3 days ago
I launched windows version through wine and got the same freeze, so the issue seems to be unrelated to OS-specific quirks. I'll also add my configs along another save file to optimize reproduction process. config.tar.gz Hinesville-trimmed.tar.gz
Steps to reproduce:
There is no need to try it again with wine as it will not produce any better results. In the worst case, it will falsify results even.
I could not try downloading your save yet but I managed to reproduce a freeze on my own with related steps by looking up and down in a lab in experimental. Backtrace using gdb:
Thread 1 "cataclysm-tiles" received signal SIGINT, Interrupt.
0x0000555556117dd6 in std::_Rb_tree<int, std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > >, std::_Select1st<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > >, std::less<int>, std::allocator<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > > >::_M_lower_bound () at /usr/include/c++/9/bits/stl_tree.h:1937
warning: 1937 /usr/include/c++/9/bits/stl_tree.h: No such file or directory
(gdb) bt full
#0 0x0000555556117dd6 in std::_Rb_tree<int, std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > >, std::_Select1st<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > >, std::less<int>, std::allocator<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > > >::_M_lower_bound () at /usr/include/c++/9/bits/stl_tree.h:1937
No locals.
#1 std::_Rb_tree<int, std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > >, std::_Select1st<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > >, std::less<int>, std::allocator<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > > >::lower_bound () at /usr/include/c++/9/bits/stl_tree.h:1287
No locals.
#2 std::map<int, std::vector<tile_render_info, std::allocator<tile_render_info> >, std::less<int>, std::allocator<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > > >::lower_bound ()
at /usr/include/c++/9/bits/stl_map.h:1258
No locals.
#3 std::map<int, std::vector<tile_render_info, std::allocator<tile_render_info> >, std::less<int>, std::allocator<std::pair<int const, std::vector<tile_render_info, std::allocator<tile_render_info> > > > >::operator[] ()
at /usr/include/c++/9/bits/stl_map.h:495
No locals.
#4 0x0000555556112faa in cata_tiles::draw () at src/cata_tiles.cpp:1770
No locals.
#5 0x0000555556c92257 in cata_cursesport::curses_drawwindow () at src/sdltiles.cpp:1350
No locals.
#6 0x00005555563f99c1 in game::draw () at src/game.cpp:4094
No locals.
#7 0x0000555556e08561 in ui_adaptor::redraw_invalidated () at src/ui_manager.cpp:448
No locals.
#8 0x0000555556412494 in game::look_around () at src/game.cpp:7771
No locals.
#9 0x0000555556415d48 in game::look_around () at src/game.cpp:7566
No locals.
#10 0x000055555647aefc in do_deathcam_action () at src/handle_action.cpp:2156
No locals.
#11 game::handle_action () at src/handle_action.cpp:3262
No locals.
#12 0x0000555556303691 in do_turn () at src/do_turn.cpp:579
No locals.
#13 0x0000555555d839cd in main () at src/main.cpp:863
No locals.
Describe the bug
Game freezes up completely when I'm playing with any of the isometric tilesets exactly in this specific spot. I assume it has something to do with a portal spawning monsters or an apartment complex full of monsters that see me and are rushing to jump down several Z-levels on top of each other.
Attach save file
Hinesville-trimmed.tar.gz
Steps to reproduce
Expected behavior
Game shouldn't freeze up.
Screenshots
Versions and configuration
Additional context
I noticed occasional ~5 second freezes sometimes occurring during normal gameplay too, but the game always recovered from them.