I think the only thing stopping us from running the "realistic" pilot_simulation.jl on the GPU is the linear interpolation used to interpolate the surface fluxes (1D) and SOSE profiles (2D bilinear interpolation). We've been using the Interpolations.jl package which isn't GPU friendly I think.
Would be good to implement some GPU linear interpolation we can run/debug simulations more quickly.
I think the only thing stopping us from running the "realistic"
pilot_simulation.jl
on the GPU is the linear interpolation used to interpolate the surface fluxes (1D) and SOSE profiles (2D bilinear interpolation). We've been using the Interpolations.jl package which isn't GPU friendly I think.Would be good to implement some GPU linear interpolation we can run/debug simulations more quickly.
cc @sandreza