This issue may be due to delays in loading texture (an asynchronous action, note) and thus may need to be fixed by arranging for first render to occur after all texture is successfully loaded.
Pls check any proposed fix with Clint first. These timing bugs can be tricky and we want the code to remain well organized.
This issue may be due to delays in loading texture (an asynchronous action, note) and thus may need to be fixed by arranging for first render to occur after all texture is successfully loaded.
Pls check any proposed fix with Clint first. These timing bugs can be tricky and we want the code to remain well organized.