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ClobberXD
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gunslinger
[alpha] One of the most realistic ranged weapons mod for Minetest. Consists of a gun-registration API and a comprehensive arsenal of builtin guns.
https://content.minetest.net/packages/ANAND/gunslinger
MIT License
11
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3
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Walking + Firing = Self Shooting
#37
9joshua
opened
4 years ago
4
Duplication Glitch
#36
9joshua
opened
4 years ago
1
Implement "Progressive Raycast" as the default projectile engine
#35
ClobberXD
closed
4 years ago
2
Crash on shoot
#34
RNU4
opened
4 years ago
3
Automatic guns can "reload" twice
#33
ClobberXD
opened
4 years ago
0
Fix credits
#32
ClobberXD
opened
4 years ago
0
Convert to modpack; add builtin guns as separate mod
#31
ClobberXD
opened
4 years ago
1
add textures for the guns
#30
mrowlbio
opened
4 years ago
14
add support for hitscan weapons
#29
skittlemittle
closed
4 years ago
11
Trigger callbacks when projectile hits a target
#28
ClobberXD
opened
5 years ago
0
Use Progressive Raycasting instead of Deferred Raycasting.
#27
ClobberXD
closed
4 years ago
7
Add bullet decals
#26
Elkien3
opened
5 years ago
5
Entity-based projectiles is inevitable...
#25
ClobberXD
closed
4 years ago
7
(Ab)use stack count display in item slots to display size of clip
#24
ClobberXD
opened
5 years ago
0
Add support for manual reloading
#23
ClobberXD
opened
5 years ago
0
(Ab)use HUD elements to the maximum
#22
ClobberXD
opened
5 years ago
0
Play sounds on more events
#21
ClobberXD
closed
5 years ago
1
Add more builtin guns
#20
ClobberXD
opened
5 years ago
0
Ammo is still non-existent
#19
ClobberXD
closed
5 years ago
1
Set up repository for Travis-CI integration
#18
ClobberXD
closed
5 years ago
0
Implement weapon inaccuracy
#17
ClobberXD
opened
5 years ago
5
Add support for weapon add-ons like scopes, suppressors, and extended mags
#16
ClobberXD
opened
5 years ago
0
Split shotgun-style fire (`splash`) from `mode`
#15
ClobberXD
closed
5 years ago
3
Improve textures (incl. builtin guns, ammo, etc.)
#14
ClobberXD
opened
5 years ago
2
Use deferred raycasting to mimic behavior of projectile entity
#13
ClobberXD
closed
5 years ago
1
Use deferred raycast to accurately replicate behaviour of projectile entity
#12
ClobberXD
closed
5 years ago
1
make the eye offset closer to the crosshair
#11
Elkien3
closed
4 years ago
2
Make bullets punch() instead of set_hp()
#10
Elkien3
closed
5 years ago
2
Fix non automatic guns not firing more than once
#9
Elkien3
closed
5 years ago
3
Fix manual fire guns crashing
#8
Elkien3
closed
5 years ago
0
fix burst fire weapons having their wear go over max_wear and breaking
#7
Elkien3
opened
5 years ago
2
fix gunshot sounds not being attached to player
#6
Elkien3
closed
5 years ago
0
fix base_dmg and def.dmg_mult being nil
#5
Elkien3
closed
5 years ago
5
Fix crash when shooting player
#4
Elkien3
closed
5 years ago
0
Feature additions and bug fixes
#3
Elkien3
closed
5 years ago
1
Using os.time() does not provide millisecond precision
#2
ClobberXD
closed
5 years ago
1
Add support for weapon perks
#1
ClobberXD
opened
5 years ago
0