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I have been changed MaterialGeneric plugin to compile with the changes done to
Tonatiuh. MaterialGeneric.pro file was without modify. I have checked the
plugin in
tow different OS and the plugins compiles without errors.
Original comment by amaiamut...@gmail.com
on 28 Apr 2009 at 8:36
[deleted comment]
3.-I have started working in the shape cone plugin to correct the ray
intersection
with
the rays. I've changed cuadratic coefficients because they were not correctly
computed. The point derivates must be revised to verify they are correct.
Original comment by amaiamut...@gmail.com
on 28 Apr 2009 at 2:31
Material Generic now compiles but I get the same error from the same line in
the same
file when compiling the photonmap plugin now.
Creating library file: ..\Tonatiuh\plugins\PhotonMap\libPhotonMapd.a
./debug\InstanceNode.o: In function
`ZN12InstanceNode9IntersectERK3RayR13RandomDeviateP4QMapIPS_5QPairI7SbBox3fP9Tra
nsformEEPS6_':
C:/eclipse/workspace/TonatiuhProject/PhotonMap/../Tonatiuh/src/InstanceNode.cpp:
236:
undefined reference to `TShape::getClassTypeId()'
collect2: ld returned 1 exit status
mingw32-make[1]: *** [..\Tonatiuh\plugins\PhotonMap\PhotonMapd.dll] Error 1
Also, I am still not able to see rays when I run the solar concentrator
example, But
when I create a new scene with just a light and an object I am able to see
them. Do
you have any idea what could cause this behavior?
Originally I thought I had done something because I was working on the
detection of
front and back surfaces, but I reverted some of the plugins to the server
version and
they still do not detect ray intersections when they should. Its not just that
the
rays arent being drawn, the plugin's intersection routine is never called.
Could you
verify that your new ray tracing routine works with the solar furnace example
for me?
Somehow the rays aren't making it from the light source to the first heliostat.
Original comment by victorjf...@gmail.com
on 28 Apr 2009 at 2:47
I have downloaded the solar furnace file and all its ok. I have not problems.
Also I have start changing photon map class because in the new ray traicer
Tonatiuh
uses only one photon map. I have added a photon map example to the repositoy.
Original comment by amaiamut...@gmail.com
on 29 Apr 2009 at 11:40
Original comment by amaiamut...@gmail.com
on 31 Jul 2009 at 10:26
Original issue reported on code.google.com by
victorjf...@gmail.com
on 28 Apr 2009 at 12:41