In large-scale distributed systems, such as game servers, multiple microservices often work together. RPC calls between these services are highly time-sensitive. Therefore, when adjusting the time, all microservices should be set to the same offset. I suggest providing a cluster mode option that ensures all microservices within a namespace obtain a consistent offset when started within a certain timeframe.
In large-scale distributed systems, such as game servers, multiple microservices often work together. RPC calls between these services are highly time-sensitive. Therefore, when adjusting the time, all microservices should be set to the same offset. I suggest providing a cluster mode option that ensures all microservices within a namespace obtain a consistent offset when started within a certain timeframe.