Closed Kusa09 closed 5 years ago
Does this still occur when updating to the latest version (0.94.72)?
Yes, the issue persists. I've updated the server with every new version of Clockwork that has been released, but to no avail. I can't seem to find anything on the Cloud 16 forums or Steam forums about this specific bug either, and the fixes for bugs that resembled this even a little bit did nothing.
Have you tried this without any third party plugins/addons installed? Those could be the culprit.
I also recommend updating to 0.94.74, as 0.94.72 had a separate fatal issue as a fault from me.
I will try disabling the plugins I've uploaded from the Plugin Center and removing the plugins I've downloaded from elsewhere, as well as removing the content pack that I have set up on Steam.
By the time I read your message 0.94.74 was already out, so I have that installed.
I've removed all addons and plugins, but the issue persists.
What version were you running before you upgraded? Do you remember?
Yes, I was running the version of Clockwork available on the Cloud 16 store. I believe it's 0.925.
https://github.com/CloudSixteen/Clockwork/releases/tag/v0.94.17
Try using that one, if it works, I'll have to pinpoint a possible error with a desync in branches.
After installing the version you provided, the issue persists.
My co-owner pointed out a console error that he is receiving that he believes may be associated to the issue.
[Clockwork:Weapon Select] The 'HUDPaintImportant' hook has failed to run. gamemodes/clockwork/framework/sh_kernel.lua:2532: attempt to index local 'color' (a nil value)
[Clockwork:Kernel] The 'HUDPaintForeground' clockwork hook has failed to run. gamemodes/clockwork/framework/sh_kernel.lua:2496: 'cwMainText14' isn't a valid font
[Clockwork:Weapon Select] The 'HUDPaintImportant' hook has failed to run. gamemodes/clockwork/framework/sh_kernel.lua:2532: attempt to index local 'color' (a nil value) [Clockwork] The 'HUDDrawScoreBoard' hook failed to run. gamemodes/clockwork/framework/sh_kernel.lua:3480: attempt to index local 'colorInfo' (a nil value) [Clockwork] The 'HUDPaint' hook failed to run. gamemodes/sandbox/gamemode/cl_init.lua:72: attempt to call method 'PaintWorldTips' (a nil value)
Can you try putting -condebug in your command line and pasting your console.log into a pastebin and posting it here? Be sure to remove any private info like passwords or IPs.
Do you mean the command line for the server or for my client? If you mean the server, the server host doesn't allow me to make fully customized command lines. I can edit a few variables such as web console, Rcon passwords, map, etc. but I can't add segments such as what you provided.
Try looking in your ftp for a console.log file, or ask your provider about it.
I have a database of logs, yes, but none that give detailed information errors one could see in the console. Just the variables that are defined in the server.cfg.
When I look in my console while playing as an MPF I get a constant stream of these two errors: gamemodes/clockwork/framework/sh_kernel.lua:2539: attempt to index local 'color' (a nil value) [Clockwork] The 'PostDrawTranslucentRenderables' hook failed to run.
Please open a ticket on the store support site, and provide info for a temp sub user that has access to the rcon, restarts/stops, and ftp please so I can tinker and make it work.
https://github.com/CloudSixteen/Clockwork/releases/tag/v0.96.2 Please try this release and see if it solves this issue.
I've been running an HL2RP server for about a month and a half now, and only after updating to Clockwork 0.94.51 did this issue happen. Basically, the citizens can move around freely and see fine when spawning in, but after a charswap they see nothing but the screen they had before the charswap (with the exception of the tab menu and the character selection screen; in other words, they see their character's view before the charswap).
With the MPF, they see only a black screen upon spawning, with their HUD working fine. Looking in the console, this error is repeated over and over again:
[Clockwork] The 'PostDrawTranslucentRenderables' hook failed to run. gamemodes/clockwork/framework/sh_kernel.lua:2532: attempt to index local 'color' (a nil value)
This error and other similar to it appear in a constant stream. Any known fixes?