CloudSixteen / Clockwork

A roleplaying framework developed by Cloud Sixteen for the people.
http://CloudSixteen.com
MIT License
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ForceAnimation doesn't work if ACTIVITY is translated to a animation string instead of ACT_ #527

Open karl-police opened 5 years ago

karl-police commented 5 years ago

Example

This issue has occured on the headcrabclassic.mdl Having this: ["stand_fist_idle"] = "Idle01",

as an animation

and then using SetForceAnimation, will not play the animation while fist_idle, I would either need to go to an animation that has example, ACT_RUN, so when I walk it would then continue, or do the forcedanimation