Closed hax0r31337 closed 3 years ago
What server software were you connecting to when this happened?
I have seen this with 1.16.100
branch of Nukkit. It might be caused by some of item packets serialization. It would help if you could tell when exactly does it happen (at least if after StartGamePacket). If you forgot to define "shield blocking id" in BedrockSession it might cause this.
yeah is nukkit 1.16.100
it crashed lots of times so i'll send log file of this.thx for help me fix this problem. 1.log
Ensure that you have configured hardcodedBlockingId
for session using correct id. It might be 355
but I would recommend to handle correct id using item entries from StartGamePacket
as it may be different per server/server software in the future.
i find setHardcodedBlockingId in 2.6.0-SNAPSHOT but its removed in 2.6.1,then i cant modify it. when i use 2.6.0 to set HardcodedBlockingId to 355,it still crashed :(
Crash while receiveing packet. maybe its my code wrong.