Cloudef / orbment

Modular Wayland compositor
Other
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When a surface is fullscreen, scanout it directly instead of using OpenGL #75

Closed linkmauve closed 6 years ago

linkmauve commented 9 years ago

My GPU burns from having to do two render passes. :(

ld-cd commented 9 years ago

I believe this is fixed on the wlc redactor branch but you would have to ask Cloudef On Mar 17, 2015 6:14 PM, "linkmauve" notifications@github.com wrote:

My GPU burns from having to do two render passes. :(

— Reply to this email directly or view it on GitHub https://github.com/Cloudef/loliwm/issues/75.

Cloudef commented 9 years ago

Not done yet, there is issue at wlc repository however.