Open crondog opened 8 years ago
The reason is that the pixels are written as uint32 per pixel, so in little endian it's reversed.
If that is the case then why are there no problems when using swaybar. They both use the same code https://github.com/SirCmpwn/sway/blob/master/wayland/cairo.c#L3 https://github.com/SirCmpwn/sway/blob/window-borders/sway/render.c#L8
But does swaybar render directly inside wlc? AFAIK It's separate process and doesn't probably even draw using opengl?
Ah no it doesn't. Ok ill try and sort something out
This does not work: https://github.com/SirCmpwn/sway/commit/7dc335bb46451ce984cb89bb7ed45ca932b2324d#commitcomment-16679816
I get:
[main.c:39] [wlc] gles2: function write_pixels at line 808: glTexSubImage2D(0x0DE1, 0, g.origin.x, g.origin.y, g.size.w, g.size.h, format_map[format].format, format_map[format].type, data) == GL_INVALID_OPERATION
So I assume GL_UNSIGNED_INT
is not supported.
It seems like all the cairo formats are native endian, so I'm not sure how to do it without depending on endianness at some point in the conversion, unless gles supports it some other way than above.
GL_UNSIGNED_INT is not supported in GLES2
You could look at cairo's gl implementation, but what I looked the things they do are not pretty :)
I was operating under the assumption that it'd be okay to use the wrong endianness and just fix it by writing the wrong endianness in sway and looking the other way.
So after doing https://github.com/Cloudef/wlc/pull/141 I have noticed that the border color which is being drawn by sway is rendered incorrectly. Sway is sending the colors in rgba format for everything however only the borders are drawn incorrectly. For some reason write_pixels is using bgra even though GL_RGBA is used. When I change format_map to GL_BGRA_EXT it works but doesn't seem right. I am out of ideas on how to fix it properly. I am still quite bad at opengl. Any ideas?