Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.
If you are playing a downloaded version of the game, what operating system are you using?
Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
What version of the game are you using? Look in the bottom left corner of the main menu.
Latest source release on Linux
Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
lime test linux, lime test linux -release, lime build linux
Please describe your issue. Provide extensive detail and images if possible.
The game compiles without issue and starts to load, but when it actually loads to the main menu it gets to 15/16 and crashes. Here is a video from running the command to it crashing, and below is what is in the console when the game crashes.
lime test linux
source/DiffOverview.hx:65: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
source/PlayState.hx:452: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefaultDrawTarget` instead
Creating /home/mia/fnf/ImpostorWeek2/export/release/linux/obj/obj/linux64/__pch/haxe/hxcpp.h.gch...
Compiling group: haxe
g++ -Iinclude -c -fvisibility=hidden -O2 -fpic -fPIC -Wno-overflow -DHX_LINUX -DHXCPP_M64 -DHXCPP_VISIT_ALLOCS(haxe) -DHXCPP_GC_BIG_BLOCKS(gc) -DHX_SMART_STRINGS(haxe) -DHXCPP_API_LEVEL=400(haxe) -m64 -DHXCPP_M64 -I/home/mia/.local/share/haxelib/hxcpp/4,2,1/include ... tags=[haxe,static]
- src/lime/utils/AssetCache.cpp [haxe,release]
Link: ApplicationMain
source/KeyBinds.hx:36: No UP
source/KeyBinds.hx:42: No DOWN
source/KeyBinds.hx:48: No LEFT
source/KeyBinds.hx:54: No RIGHT
source/KeyBinds.hx:61: No GUP
source/KeyBinds.hx:65: No GDOWN
source/KeyBinds.hx:69: No GLEFT
source/KeyBinds.hx:73: No GRIGHT
source/KeyBinds.hx:77: No KILL
source/KeyBinds.hx:80: A-S-W-D
source/KeyBinds.hx:80: A-S-W-D
source/KeyBinds.hx:80: A-S-W-D
source/Caching.hx:93: caching music...
source/Caching.hx:111: starting caching..
source/Caching.hx:150: LOADING: 16 OBJECTS.
EBML Header
EBML Version : 1
EBML MaxIDLength : 4
EBML MaxSizeLength : 8
Doc Type : webm
Pos : 36
Segment Info
TimeCodeScale : 1000000
Duration : 0
Duration(secs) : 0.000
Track Name : NULL
Muxing App : WonderShare Matroska Muxer
Writing App : WonderShare Matroska Muxer
Position(Segment) : 48
Size(Segment) : 10917
Track Info
------------------------
Track Type : 1
Track Number : 1
Track Uid : 41
Track Name : NULL
Codec Id : V_VP8
Codec Name : NULL
Video Width : 1280
Video Height : 720
Video Rate : 0.000000
Cluster Info
Cluster Count : 1
source/Caching.hx:168: cached meltdown
source/Caching.hx:168: cached test
source/Caching.hx:168: cached skinny-nuts
source/Caching.hx:168: cached sussus-moogus
source/Caching.hx:168: cached ejected
source/Caching.hx:168: cached reactor
source/Caching.hx:168: cached double-trouble
source/Caching.hx:168: cached lights-down
source/Caching.hx:168: cached sussus-toogus
source/Caching.hx:168: cached tutorial
source/Caching.hx:168: cached sabotage
source/Caching.hx:168: cached offsettest
source/Caching.hx:168: cached sussy-bussy
source/Caching.hx:168: cached rivals
source/Caching.hx:168: cached chewmate
source/Caching.hx:168: cached defeat
source/Caching.hx:173: Finished caching...
source/Caching.hx:177: false
Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.
If you are playing a downloaded version of the game, what operating system are you using?
Windows (
x86
), Windows (x86_64
), Linux, or macOS? Specify below.What version of the game are you using? Look in the bottom left corner of the main menu.
Latest source release on Linux
Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
lime test linux
,lime test linux -release
,lime build linux
Please describe your issue. Provide extensive detail and images if possible.
The game compiles without issue and starts to load, but when it actually loads to the main menu it gets to 15/16 and crashes. Here is a video from running the command to it crashing, and below is what is in the console when the game crashes.