I have hacked my copy of the latent mega modifier node to accept higher values of tonemap_percentile than 100 and have found utility at a value of 500. I am using a checkpoint that tends to blow out images, pushing towards highlight and shadow. Using a high tonemap_percentile combats this.
I have hacked my copy of the latent mega modifier node to accept higher values of
tonemap_percentile
than 100 and have found utility at a value of 500. I am using a checkpoint that tends to blow out images, pushing towards highlight and shadow. Using a hightonemap_percentile
combats this.