Fixes an issue where both Medium and Easy difficulty had the same ININame generated to it from map.GetNewUniqueInternalId(), which caused the Medium difficulty AI trigger to be overwritten by the Easy difficulty one in file, causing it to not be saved.
Fixes an issue where both Medium and Easy difficulty had the same
ININame
generated to it frommap.GetNewUniqueInternalId()
, which caused the Medium difficulty AI trigger to be overwritten by the Easy difficulty one in file, causing it to not be saved.