Closed Steff833 closed 1 month ago
The Rebalance Patch doesn't change any animations.
Quote: The Rebalance Patch doesn't change any animations.
Yes somehow it does. Tested it with latest version of CNCNet. Its the same.
Without Rebalance = MiniNuke Animation visible https://www.youtube.com/watch?v=Ua91FV5e6rs
With Rebalance on = No MiniNuke Animation visible https://www.youtube.com/watch?v=T5R7gP8NqEg
Try it yourself. Start a skirmish. Level a boomer submarine, V3 Rocket or a Deadnought to Level Elite. You'll see. The Animation is not existent with Rebalance on. For what ever reason.
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH
I asked in the Mod haven discord
@GrantBartlett That is the solution. Thx I`ve finally got it to work. I posted the modified ini in CNCNET Discord.
https://discord.com/channels/188156159620939776/1141676703350001735
https://www.youtube.com/watch?v=GDZ37kDmvPU
I hope they add and replace the Yuri Rebalance Patch.ini in the next release
[Yuri Rebalance Patch.ini] ; ================================================================ ; NAME: Yuri's Revenge Rebalanced 2.1 ; VERSION: 2.1 ;================================================================
[CombatDamage] Crush=4 V3EliteWarhead=V3EWH DMislEliteWarhead=DMISLEWH CMislEliteWarhead=CMISLEWH
;=== ALLIED =======================================================
; Reduced the cost of the Allied power plant from 800 to 600. ; Reduced the selling refund value of the Allied power plant from 400 to 300. [GAPOWR] Cost=600 ;800 Soylent=300 ;400
; Harrier / Black Eagle projectile QoL accuracy increase [AirToGroundMissile] Arm=200 ;2
; Patriot missile QoL accuracy increase [AAHeatSeeker] Arm=200 ;2
; IFV missile QoL accuracy increase [AAHeatSeeker2] Arm=200 ;2
; GGI missile weapon change to custom projectile to differentiate from IFV projectile [MissileLauncher] Projectile=GGIP ;AAHeatSeeker2
; Elite GGI missile weapon change to custom projectile to differentiate from IFV projectile [MissileLauncherE] Projectile=GGIP ;AAHeatSeeker2
; GGI IFV missile weapon change to custom projectile to differentiate from IFV projectile [CRMissileLauncher] Projectile=GGIP ;AAHeatSeeker2
; Allied Miner no longer avoids enemy units [CMON] ThreatAvoidanceCoefficient=0 ;1
[CMIN] ThreatAvoidanceCoefficient=0 ;1
; Custom GGI missile projectile [GGIP] Arm=2 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGON ROT=60 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no
; Increased GGI speed from 3 to 4 [GGI] Speed=4
;Fix bug with elite chrono legionnaire that did not let it shoot over walls [NeutronRifleE] Projectile=InvisibleMedium ;InvisibleLow
; Elite IFV burst reduced from 4 to 2 to fix the infinite rate of fire exploit ; Elite IFV dmg increased to compensate for reduced burst [HoverMissileE] Damage=140 ;80 Burst=2 ;4
; Reduced the cost of the Chrono Legionnaire from 1500 to 1200 [CLEG] Cost=1200 ;1500 Soylent=600 ;750
; Tank destroyer movement speed increased by 1 [TNKD] Name=Tank Destroyer Speed=6 ;5 ROT=7 ;5
; Tank Destroyer weapon range increased to match the rhino tank attack range [SABOT] Range=5.75 ;5
; Tank Destroyer warhead does 100% damage to terror drones -- Previously a tank destroyer could not kill a terror drone, not it will one-shot a terror drone [UltraAP] Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,100%,100% ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
[UltraAPE] Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100% ;2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100%
; Disable robot tank requiring power to use [ROBO] PoweredUnit=no ;yes
; Disable robot control center requiring robot tanks to be powered [GAROBO] PowersUnit=none ;ROBO
; QoL improvement so that Seal/Tanya are not auto-firing at enemy tanks, they auto-fire at enemy infantry [HollowPoint3] Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,100%,0% ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
; Tanya IFV weapon upgrade. [TANY] IFVMode=12
; Tanya IFV weapon upgrade. [FV] Weapon13=CRPistols EliteWeapon13=CRPistols
; Increased Tanya IFV weapon damage from 125 to 200. [CRPistols] Damage=200 ;125 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint3 Report=SealAttack AssaultAnim=UCBLOOD
;=== SOVIET =======================================================
; Soviet Miner no longer avoids enemy units [HORV] ThreatAvoidanceCoefficient=0 ;1
[HARV] ThreatAvoidanceCoefficient=0 ;1
; Reduce grind profit to $1 [DRON] Soylent=1
; Apcalypse tank is now able to shoot while moving. ; Increased Apocalypse tank's anti-air weapon shots from 2 to 4. ; Apolcalypse tanks cannot be crushed by Battle Fortress [APOC] OpportunityFire=yes ;no OmniCrushResistant=yes ;no
; Increased Flak Trooper's anti-ground weapon's range from 5 to 6. [FlakGuyGun] Range=6 ;5
; Fixed a bug in YR that set elite flak trooper at 8 dmg [FlakGuyAAGunE] Damage=20 ;8
; Reduced the price of Tesla Trooper from 500 to 400. [SHK] Cost=400 ;500 Soylent=200 ;250
; Increased shock trooper range from 3 to 5 [ElectricBolt] Range=5 ;3
; Kirov Airship can now drop bombs automatically at targets below it while moving. [ZEP] CanPassiveAquire=yes ;no OpportunityFire=yes ;not set
;=== YURI ========================================================
; Yuri Miner no longer avoids enemy units [SMON] ThreatAvoidanceCoefficient=0 ;1
[SMIN] ThreatAvoidanceCoefficient=0 ;1
; Reduced garrisoned Initiate damage from 63 to 35 (slightly stronger than a GI) [UCPsychicJab] Damage=35 ;63
; Reduced garrisoned Elite Initiate damage from 73 to 45 (slightly stronger than am elite GI) [UCElitePsychicJab] Damage=45 ;73
; Reduced Brute's cost from 500 to 400. [BRUTE] Cost=400 ;500 Soylent=200 ;250
; Disable Yuri clones from firing out of battle fortress [YURI] OpenTransportWeapon=1
; Grinding values of all vehicles reduced by 50%. ; Reduced Chaos Drone's cost from 1000 to 800. [CAOS] Cost=800 ;1000
; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%. [CombatDamage] FallingDamageMultiplier=0.25 ;1.0
; Boomer spawns one cruise missile but regens faster [BSUB] SpawnsNumber=1 ;2 SpawnRegenRate=20 ;80
; Burst of Boomer reduced to 1, but fires faster [CruiseLauncher] Burst=1 ;2 ROF=20 ;50
; Reduced Tank Bunker health from 1000 to 600. [NATBNK] Strength=600 ;1000
[General] DominatorFireAtPercentage=90 ;20 ; Increased the delay of the Psychic Dominator effect and it's starting animation from 20 of first animation start to 90 DominatorCaptureRange=2 ;1 ; The mind control capture range increased by 1 to compensate for the delay
;=== COUNTRY SPECIFIC CHANGES ========================================================
;=== GREAT BRITAIN ========================================================
; Set IFV sniper weapon [FV] Weapon6=CRAWP2 EliteWeapon6=CRAWP2
; Sniper IFV will now be able to 1 shot Terror Drones. ; Sniper IFV will now be able to 1 shot Brutes. ; Increased Sniper IFV firing delay from 60 frames to 150 frames. [CRAWP2] Damage=300 ;125 ROF=150 ;60 Range=14 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint3 RevealOnFire=no
;=== FRANCE ========================================================
; Enemy units will now auto-fire at the Grand cannon like they do at pill boxes, prism towers, etc. [GTGCAN] ThreatPosed=40
;=== CUBA ========================================================
; Cuban Terrorist cannot be squished by tanks [TERROR] Crushable=no ;yes
; Increased Terrorist's explosion damage vs light vehicle armor by 40%. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%. [TerrorBombWH] Verses=150%,100%,100%,130%,100%,90%,100%,150%,30%,100%,0% ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
;=== RUSSIA ========================================================
; Tesla Tank is now able to shoot while moving. [TTNK] OpportunityFire=yes ;no Primary=TankBolt ElitePrimary=TankBoltE
; Increased Tesla Tank's firing range from 4 to 6 ; Tesla Tank's weapon now deals splash damage to two other targets. ; Custom warhead for Tesla Tank to perform reduced damage to heavy armor units [TankBolt] Range=6 ;4 Damage=135 Projectile=Electricbounce ;InvisibleHigh Warhead=TTElectric
[Electricbounce] ;non-elite tesla tank projectile ShrapnelWeapon=TeslaFragment
[TeslaFragment] ;non-elite tesla tank fragment Warhead=TTElectric ;Electric Damage=30
; Custom warhead for Tesla Tank to perform reduced damage to heavy armor units ; Elite tesla tank will now shoot a yellow bolt ; Custom projectile so that the tesla shrapnel is also yellow [TankBoltE] Warhead=TTElectric Report=TeslaTankAttack IsAlternateColor=true; Yellow variant IsElectricBolt=true Projectile=ElectricbounceE Damage=150
; Reduced damage to heavy tanks [TTElectric] Verses=100%,100%,100%,85%,100%,50%,50%,50%,50%,200%,0% ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wood=yes Wall=yes AnimList=TSTIMPCT
;New Tesla Tank Projectile For Elite Weapon [ElectricbounceE] ShrapnelWeapon=TeslaFragmentE ShrapnelCount=2 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no
;New Tesla Tank Fragment Elite Weapon [TeslaFragmentE] Damage=30 ROF=80 Range=3 Projectile=SmallTeslaP Speed=10 Report=TeslaCoilAttack Warhead=TTElectric IsElectricBolt=true IsAlternateColor=true Anim=PIFFPIFF ;gs TEMP###
[XCOMET] ;dummy unit, setting the TeslaFragmentE so that it is usable by the elite tesla tank EliteSecondary=TeslaFragmentE
;=== LYBIA ========================================================
; Increased Demolition Truck speed to 6 ; Demo truck with size 6 cannot be lifted by non-elite magnetron [DTRUCK] Speed=6 ;5 Size=6 ;3
; Increased Demolition Truck damage vs medium vehicle armor by 50%. ; Increased Demolition Truck damage vs heavy vehicle armor by 15%. ; Fixed a potential cause for reconnection errors with Demolition Trucks. [DemobombWH] Verses=100%,100%,100%,100%,100%,65%,150%,150%,10%,100%,0% ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
; Increased the radiation released by the Demolition Truck from 100 to 500. [Demobomb] RadLevel=500 ;100
;=== IRAQ ========================================================
;=== DOG LUCK & ANTI-ENGI-EATING =======================================================
; Reduced rate of attacking of all Attack dogs to reduce dog luck. [GoodTeeth] ROF=60 ;30
; Reduced rate of attacking of all Attack dogs to eliminate dog luck. [BadTeeth] ROF=60 ;30
;=== ANTI-LAMING =======================================================
; Reduced the health of all Engineers from 75 to 50 to reduce the effectiveness of engineer rushes. [ENGINEER] Strength=50; 75
[SENGINEER] Strength=50; 75
[YENGINEER] Strength=50; 75
; Increased the fuse time of the Ivan bomb from 8 seconds to 12 seconds to allow players more time to defuse the bombs. [CombatDamage] IvanTimedDelay=660 ;450
;=== QUALITY OF LIFE =======================================================
; Reduced the health of trees to make it faster to clear out obstructions. [General] TreeStrength=100 ;200
; Lower the radiation green to 200 to reduce lag and lower the overall brightness of radiation [Radiation] RadColor=0,200,0 ;0,255,0
[Warheads] 106=TTElectric
; Walls can now be placed 4 cells further ; Walls can now stretch 5 additional cells [GAFWLL] Adjacent=12; 8 GuardRange=10; 5 ; Allied Wall [GAWALL] Adjacent=12; 8 GuardRange=10; 5 ;Soviet Wall [NAWALL] Adjacent=12; 8 GuardRange=10; 5
;=============================================================== ;================ END OF MODIFICATIONS ==================== ;===============================================================
@Steff833 could you make a pull request please?
The file to edit is here. https://github.com/CnCNet/cncnet-yr-client-package/blob/develop/package/INI/Game%20Options/Yuri%20Rebalance%20Patch.ini
I've never done this before or worked with github at all. How do I do this? Edit. Ok I guess I created this pull request https://github.com/Steff833/cncnet-yr-client-package/commit/cfc052c0ed41deba9043cc0db91cd6884883414d
Is this getting merged now? Or do I have to inform someone. Sorry complete noob with github. :-)
@Steff833
You need to go to your branch that you made the change in (https://github.com/Steff833/cncnet-yr-client-package/tree/patch-1) then make a pull request so the team can merge the changes back to the master repository.
Ok done. I guess thats it? https://github.com/CnCNet/cncnet-yr-client-package/pull/373
Yep it will get merged once reviewed.
Dreadnought, Boomer Submarine and V3 Rockets Missiles on Elite Status dosn´t produce the "MiniNuke" Animation on impact when the Rebalance Patch is activated. Plz fix it
Examples for how it should look like are here https://forums.cncnet.org/uploads/monthly_2024_04/RA2YR.png.708ae65120bf214064c24ea0332d582c.png and here https://www.youtube.com/watch?v=xDc_Ee0JVrQ (with disabled Balance Patch)