This will provide more flexible control visibility support.
Applying different styles depending on the suffix will no longer be limited to "lbChatMessages" and "tbChatInput" controls.
On INItializableWindow Initialized.
ParseExtraControls() method will create an XNAPanel named ChatMessages.
Then the Refresh() method will be called when creating a game or joining a game.
The ChatMessages control will be renamed to ChatMessages_Host or ChatMessages_Player via the IsHost field. and reload its properties.
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This will provide more flexible control visibility support. Applying different styles depending on the suffix will no longer be limited to "lbChatMessages" and "tbChatInput" controls.
Now we can write INI like this.
On
INItializableWindow
Initialized.ParseExtraControls()
method will create anXNAPanel
named ChatMessages.Then the
Refresh()
method will be called when creating a game or joining a game. The ChatMessages control will be renamed to ChatMessages_Host or ChatMessages_Player via theIsHost
field. and reload its properties.