The original scenario filename is lost when the client creates the spawnmap.ini file.
Various community based projects might need to know the original filename when implementing features, such as if the scenario follows a certain name format or if any pre-scenario load fixes to the scenario need to be applied.
Writing OriginalFilename=<filename.ext> under the [Basic] would be the simplest solution for this.
The original scenario filename is lost when the client creates the
spawnmap.ini
file.Various community based projects might need to know the original filename when implementing features, such as if the scenario follows a certain name format or if any pre-scenario load fixes to the scenario need to be applied.
Writing
OriginalFilename=<filename.ext>
under the[Basic]
would be the simplest solution for this.