Closed freghar closed 3 years ago
I'm dropping this.
I've since added some features (CfgBrains
tweaks) to my arma-additions that could potentially conflict with LAMBS. Also other features (making AI stay in immobile vehicles, speeding up FPS by not simulating AI visibility on every connected PC for every soldier) have a theoretical potential to conflict with LAMBS.
We could remove them individually, but there wouldn't be much left anyway.
Right now,
@freghar_a3aa
in the CNTO modset doesn't include theai
component at all. I would like to change that for a few reasons:CfgAISkill
andskillAI=1
/precisionAI=1
arma-additions
without any CNTO specific PBO repacking/removaldynamic_skill
and how different skill values interact with LAMBS on miniopsThis pull request adds a configuration for
dynamic_skill
that mimics the current static skill setting. This means there will be no change in AI behavior compared to how CNTO has it now. The values seem weird, but they are just0.5
modified byskillAI
/precisionAI
modified by the vanillaCfgAISkills
, whereas (with theai
component of@freghar_a3aa
), these abstractions are stripped away, so the actual "final" values are used.I chose the addon name (
a3aa_overrides
) generic enough as I think we could use it for https://github.com/CntoDev/cnto-additions/issues/28 and other cases where customization is supported in a3aa. I'd like to avoid having tons of cnto-additions directories.PS: Do not merge this until the next https://steamcommunity.com/sharedfiles/filedetails/changelog/1470700937 release (in April).