Closed Quantum42 closed 2 years ago
`{ private _unit = _x;
_unit addPrimaryWeaponItem "RH_qdss_nt4"; _unit addPrimaryWeaponItem "rhs_acc_dtk4short";
} forEach playableUnits; save3DENInventory playableUnits;`
This just tries to add those 2 suppressors. None of our DMT rifles are compatible with either of the two.
A "fix" for this would be to add:
_unit addPrimaryWeaponItem "muzzle_snds_b";
This adds the vanilla 7.62 mm suppresor.
Of course, I'm unsure we want to make DMT suppressed by default.
Went through every standard faction to compare: this is a deliberate design/balance choice. Neither MMG Gunner or the DMT Marksman gets a silencer on their weapon in any of the three Standard Factions.
Placing down US Army module with Silencer module the DMT rifle doesn't have a silencer added