Closed tanaaKa closed 4 days ago
This typically only happens when a player takes a slot and then unslots. I will look into it when I get back.
Safestart fails to stop bullets within close proximity but stops them if you are farther out
Safestart fails to stop bullets within close proximity but stops them if you are farther out
This may be impossible to fix as we have the EH checking and deleting every shot fired from an entity; it's just a stupid fast, and easy function that deletes the projectile on the server, nothing more to quicken or speed up.
Reason: NULL pointer to instance. Variable 'controlledEntityKey'
Class: 'CRF_SafestartGameModeComponent' Function: 'DisableSafeStartEHs' Stack trace: scripts/Game/Systems/CRF_SafeStart.c:476 Function DisableSafeStartEHs scripts/Game/game.c:927 Function OnUpdate