CoalitionArma / Coalition-Reforger-Framework

A custom framework mod for COALITION Events and Missions
https://discord.gg/the-coalition
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Safestart Issue #173

Closed tanaaKa closed 4 days ago

tanaaKa commented 1 week ago

Reason: NULL pointer to instance. Variable 'controlledEntityKey'

Class: 'CRF_SafestartGameModeComponent' Function: 'DisableSafeStartEHs' Stack trace: scripts/Game/Systems/CRF_SafeStart.c:476 Function DisableSafeStartEHs scripts/Game/game.c:927 Function OnUpdate

Njpatman commented 1 week ago

This typically only happens when a player takes a slot and then unslots. I will look into it when I get back.

RandAlThor1 commented 6 days ago

Safestart fails to stop bullets within close proximity but stops them if you are farther out

Njpatman commented 5 days ago

Safestart fails to stop bullets within close proximity but stops them if you are farther out

This may be impossible to fix as we have the EH checking and deleting every shot fired from an entity; it's just a stupid fast, and easy function that deletes the projectile on the server, nothing more to quicken or speed up.