CobaltWolf / Bluedog-Design-Bureau

Stockalike parts pack for Kerbal Space Program
https://forum.kerbalspaceprogram.com/index.php?/topic/122020-131mostly-functional-141-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v142-%D0%B0%D1%82%D0%BB%D0%B0%D1%81-1feb2018/
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Waterfall FX flicker on M-1 engine. #1419

Closed JacobB094 closed 3 months ago

JacobB094 commented 5 months ago

When a running M-1 is viewed from behind, there's a very noticeable flicker in the Waterfall plume around the nozzle rim.

zorg2044 commented 4 months ago

I couldn't see any flickering tbh but on the sea level variant I saw a slight gap near the rim. Was your issue on the sea level version? I suppose it might cause some kind of aliasing depending on your screen resolution/anti-aliasing settings. I have fixed the gap in a commit to the dev branch which you can take a look at if you use it.

JacobB094 commented 4 months ago

image The issue is with the altitude nozzle. I tried to capture the flicker, but like z-fighting, it's hard to catch. It's more obvious in motion.

zorg2044 commented 4 months ago

Hmm I didnt see this but will check again. Since the waterfall effects are rendered on a plume mesh it might well actually be z-fighting.

Rodg88 commented 3 months ago

@JacobB094 This is due to TAA, likely from TUFX, possibly Scatterer.