After doing a pass on removing depreciated parts, I noticed some parts in MOL that still reference old textures but aren't marked depreciated:
bluedog_Agena_ResupplyContainer - crew_a_psd, service_a_psd, geminilander
bluedog_Gemini_SmallShortAdapter - crew_a_psd
bluedog_Gemini_RotationRCS - service_a_psd
bluedog_Gemini_TranslationRCS - service_a_psd
bluedog_Gemini_ResupplyCapsule - crew_a_psd - also the emissive window mesh is missing a texture reference for the emissive texture (it turns white when activated) - soft depreciating
So crew_a_psd and service_a_psd and matching nrms are still being used by these in-use parts.
Gemini_Crew_A_psd_Emit seems to only be used by bluedog_BigG_CylindricalSM, but that part doesn't have a window animation. if crew_a_psd_Emit is removed, nothing else complains about missing textures, and perhaps if bluedog_BigG_CylindricalSM needs an emit texture it could use MOL_New_Emit.
I've added in the missing window animation module using Gemini_Crew_A_psd_Emit for now.
After doing a pass on removing depreciated parts, I noticed some parts in MOL that still reference old textures but aren't marked depreciated: bluedog_Agena_ResupplyContainer -
crew_a_psd
,service_a_psd
,geminilander
bluedog_Gemini_SmallShortAdapter -crew_a_psd
bluedog_Gemini_RotationRCS -service_a_psd
bluedog_Gemini_TranslationRCS -service_a_psd
bluedog_Gemini_ResupplyCapsule -crew_a_psd
- also the emissive window mesh is missing a texture reference for the emissive texture (it turns white when activated) - soft depreciating Socrew_a_psd
andservice_a_psd
and matching nrms are still being used by these in-use parts.Gemini_Crew_A_psd_Emit
seems to only be used by bluedog_BigG_CylindricalSM, but that part doesn't have a window animation. ifcrew_a_psd_Emit
is removed, nothing else complains about missing textures, and perhaps if bluedog_BigG_CylindricalSM needs an emit texture it could use MOL_New_Emit.I've added in the missing window animation module using
Gemini_Crew_A_psd_Emit
for now.