CobaltWolf / Bluedog-Design-Bureau

Stockalike parts pack for Kerbal Space Program
https://forum.kerbalspaceprogram.com/index.php?/topic/122020-131mostly-functional-141-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v142-%D0%B0%D1%82%D0%BB%D0%B0%D1%81-1feb2018/
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Depreciation (in progress) #1428

Closed Rodg88 closed 3 weeks ago

Rodg88 commented 1 month ago

After doing a pass on removing depreciated parts, I noticed some parts in MOL that still reference old textures but aren't marked depreciated: bluedog_Agena_ResupplyContainer - crew_a_psd, service_a_psd, geminilander bluedog_Gemini_SmallShortAdapter - crew_a_psd bluedog_Gemini_RotationRCS - service_a_psd bluedog_Gemini_TranslationRCS - service_a_psd bluedog_Gemini_ResupplyCapsule - crew_a_psd - also the emissive window mesh is missing a texture reference for the emissive texture (it turns white when activated) - soft depreciating So crew_a_psd and service_a_psd and matching nrms are still being used by these in-use parts.

Gemini_Crew_A_psd_Emit seems to only be used by bluedog_BigG_CylindricalSM, but that part doesn't have a window animation. if crew_a_psd_Emit is removed, nothing else complains about missing textures, and perhaps if bluedog_BigG_CylindricalSM needs an emit texture it could use MOL_New_Emit.

I've added in the missing window animation module using Gemini_Crew_A_psd_Emit for now.