Closed JacobB094 closed 4 months ago
Easy enough to add, I'll take care of that next time I'm clearing issues
Just set the smoke in stock and realplume to use a different transform on the model, which works ok, but a real smoke transform will still be better
confirmed fixed, and set up
Currently, the Minotaur booster uses thrustTransform for its FX, which is not ideal, because there are four of them. For thick, gray smoke which more advanced SRB FX use, this results in particles proliferating quickly and not looking particularly good. A single smoke point transform in the middle would make it possible to create a better looking effect with better performance.