Closed Modsojoy closed 8 years ago
I don't keep it uploaded, it'd be a pain to manage thru Git and the project files for BDB are several gigabytes due to incremental versions.
https://www.dropbox.com/s/hl5q2027qoab1lm/LEM_Ascent_Cockpit.fbx?dl=0
https://www.dropbox.com/s/5y4wzfq5mtqek2x/Apollo_Block2_Capsule.dae?dl=0
Thanks For uploading them Cobalt, Hopefully i can get an IVA Done soon With some ASET/FlightSystemsRedux props.
That's lovely news! :)
So i got the Model done with some hackaday 5 minute-or-less textures thrown together by a noob AKA Yours Truly, Annd i cant for the life of me get the Position or the Scale/Rotation right, Can you get a unity screen shot of the Inspector tab in unity of the LEM Ascent cockpit so i can set the scale and rot right, Or just post the values here.
Was it an FBX? Then it is scaled either 100x or 200x, I can't remember. I don't normally use them but I had to in order to get the animations to work.
I mean in unity, what is the scale rotation Ect set to.
Can you post a screenshot? I just checked, the LEM_Ascent_Cockpit (which everything else should be grouped under) is set to 1, 1, 1 scale and has no rotation.
Got the Loc and Scale set, Just need to fix the Rot because the Up axis for the IVA Is different from the external, Internal is Y Up and External is Z Up
Ah, I didn't know that. Does it seem to be working fine now?
Looks like it, Going to Open up KSP And test it now, The textures are horrible But atleast its a start, I want to put a Yellow-ish tint on the windows like the LEM Was IRL But last time i used two Materials/Shaders on one Mesh Hierarchy it Broke it. So who The Hell knows.
Yeah you have to separate them to a different mesh. Unity (or rather, KSP) only handles one material per mesh. You'll see I did that to the windows on the LEM and Apollo cockpits. Post some pics here or on the thread when you have it working.
i said Mesh Hierarchy, Meaning that The Actual Mesh or 3D Object is parented to a game object Named the name of the 3D Model file. The meshes are shown Under it.
Yeah. You cannot have a mesh with more than one material. You can have different ones in the same hierarchy:
Gameobject -> Main mesh (with material X) -> Window mesh (with material Y)
thats what i meant.
:ok_hand:
Needs to be scaled up by a tiny bit and moved forward/Up,Other then that Rot is good and it didnt throw any errors.
Almost thought i had broke it, Turns out i forgot to set the Layer right so Now its working. Props need Position tweaking and so does the Actual model itself
... what pictures? ;) I don't see any.
Try again? i can see them.
Kerbal Orientation Corrected and now all i need to do is move it all into place, that is the Model and the props
Looks very, ah, dark :)
needs some lights added in, I dont think its TERRIBLY Bad for something that never had an IVA To begin with, That and this is only my second try at making an IVA.
Yes, of course. I deeply appreciate the work! I just was joking that I couldnt see anything in the screenshot. :)
-----Original Message----- From: "Mods_o_joy" notifications@github.com Sent: 9/8/2016 5:34 PM To: "CobaltWolf/Bluedog-Design-Bureau" Bluedog-Design-Bureau@noreply.github.com Cc: "Matthew Mlodzienski" cynical.dreamz@gmail.com; "Comment" comment@noreply.github.com Subject: Re: [CobaltWolf/Bluedog-Design-Bureau] Source? (#161)
needs some lights added in, I dont think its TERRIBLY Bad for something that never had an IVA To begin with, That and this is only my second try at making an IVA. — You are receiving this because you commented. Reply to this email directly, view it on GitHub, or mute the thread.
Hopefully i can revamp the textures later on, the current ones are just a couple of Solid colors as Placeholder.
As long as it's there and you can see the Kerbals, it doesn't really matter. A lot of the time it's a matter of just havijg their portraits down there. :b
I was going for a Functional IVA With ASET And FlightSystemsRedux Props, And the thing Tbh is Ugly as hell.
Something i cant understand - the exterior Model Shakes around but the IVA Stays Still from the IVA View. I'l have to figure it out later..
EDIT: By shakes around i mean you can see Small moments in the IVA But the Iva still rotates and moves with the External model just fine
http://steamcommunity.com/sharedfiles/filedetails/?id=760237524
Older screenshot, Still need to reposition the props. Then i hope to try a landing. Little Note - the Decent stage does not have Hardly enough D.v
How goes?
Goes like this - http://steamcommunity.com/sharedfiles/filedetails/?id=764301705
Oh btw can a tag- Er - Label be added to this Thread that says "IVA" Or Something like that.
Looking good! And yeah, I'll throw it up.
Btw - i have the IVA In my HorizonsIVA Mod along with the KAX, Should i separate them?, Also - how did you assign me to this, Im not marked as a Collaborator.(Or i just dont know how Git works(P.S - I dont))
My ideal situation would be that it be included in the BDB download, with you be credited of course. :) However, it is entirely up to you what you wish to do with it.
And I don't know how I did it. I was surprised too.
Lol, I'm willing to turn Over the source Files, And i would like it to potentially be part of the Main BDB Pack. Just as long as i get to work on it and Refine it.
Woops. God damnit Git.
I would include it, all you'd need to do is submit a pull request with updated files if you make changes. I have a couple people that I might be able to ask to texture it if that's all you need help with.
Tf is a pull request?
Do you want me to turn over the source bits or just the Finished bits?
If you try and upload the files to the github repo it will create a pull request that one of us have to approve. I think.
And I'd appreciate being able to hold on to the source files as well as the finished bits. You said it wouldn't be very textured? I'd like to be able to hand off the source files to another volunteer to touch the textures up.
I'l upload the files in a few minutes. Just know that its literally just a solid Color for the LEM IVA, And its using an Updated BETA version of ASET props that needs to be downloaded from here - https://www.dropbox.com/s/evzc2zos8g9iecv/ASET_Dev-24-08-2016.zip?dl=0
"Uploads require Push Access"
@jsolson HALP
Who?
the co-author who handles the cfgs and knows how Github works :P
lol.
You rang?
@jsolson m8 you l8.
Oh BTW @CobaltWolf i will be able to do the textures in time, Its mainly the UV Mapping and Unneeded Laziness Syndrome that's causing the delay.
Will you guys ever Release the source code? Or atleast the source Models, i want to make an IVA For the LM And CM But taniwha's .mu importer seems to take issue with the Built in antennas on the LM's model.