CobaltWolf / Bluedog-Design-Bureau

Stockalike parts pack for Kerbal Space Program
https://forum.kerbalspaceprogram.com/index.php?/topic/122020-131mostly-functional-141-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v142-%D0%B0%D1%82%D0%BB%D0%B0%D1%81-1feb2018/
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LEM IVA #161

Closed Modsojoy closed 8 years ago

Modsojoy commented 8 years ago

Will you guys ever Release the source code? Or atleast the source Models, i want to make an IVA For the LM And CM But taniwha's .mu importer seems to take issue with the Built in antennas on the LM's model.

CobaltWolf commented 8 years ago

I don't keep it uploaded, it'd be a pain to manage thru Git and the project files for BDB are several gigabytes due to incremental versions.

https://www.dropbox.com/s/hl5q2027qoab1lm/LEM_Ascent_Cockpit.fbx?dl=0

https://www.dropbox.com/s/5y4wzfq5mtqek2x/Apollo_Block2_Capsule.dae?dl=0

Modsojoy commented 8 years ago

Thanks For uploading them Cobalt, Hopefully i can get an IVA Done soon With some ASET/FlightSystemsRedux props.

CobaltWolf commented 8 years ago

That's lovely news! :)

Modsojoy commented 8 years ago

So i got the Model done with some hackaday 5 minute-or-less textures thrown together by a noob AKA Yours Truly, Annd i cant for the life of me get the Position or the Scale/Rotation right, Can you get a unity screen shot of the Inspector tab in unity of the LEM Ascent cockpit so i can set the scale and rot right, Or just post the values here.

CobaltWolf commented 8 years ago

Was it an FBX? Then it is scaled either 100x or 200x, I can't remember. I don't normally use them but I had to in order to get the animations to work.

Modsojoy commented 8 years ago

I mean in unity, what is the scale rotation Ect set to.

CobaltWolf commented 8 years ago

Can you post a screenshot? I just checked, the LEM_Ascent_Cockpit (which everything else should be grouped under) is set to 1, 1, 1 scale and has no rotation.

Modsojoy commented 8 years ago

Got the Loc and Scale set, Just need to fix the Rot because the Up axis for the IVA Is different from the external, Internal is Y Up and External is Z Up

CobaltWolf commented 8 years ago

Ah, I didn't know that. Does it seem to be working fine now?

Modsojoy commented 8 years ago

Looks like it, Going to Open up KSP And test it now, The textures are horrible But atleast its a start, I want to put a Yellow-ish tint on the windows like the LEM Was IRL But last time i used two Materials/Shaders on one Mesh Hierarchy it Broke it. So who The Hell knows.

CobaltWolf commented 8 years ago

Yeah you have to separate them to a different mesh. Unity (or rather, KSP) only handles one material per mesh. You'll see I did that to the windows on the LEM and Apollo cockpits. Post some pics here or on the thread when you have it working.

Modsojoy commented 8 years ago

i said Mesh Hierarchy, Meaning that The Actual Mesh or 3D Object is parented to a game object Named the name of the 3D Model file. The meshes are shown Under it.

CobaltWolf commented 8 years ago

Yeah. You cannot have a mesh with more than one material. You can have different ones in the same hierarchy:

Gameobject -> Main mesh (with material X) -> Window mesh (with material Y)

Modsojoy commented 8 years ago

thats what i meant.

CobaltWolf commented 8 years ago

:ok_hand:

Modsojoy commented 8 years ago

Needs to be scaled up by a tiny bit and moved forward/Up,Other then that Rot is good and it didnt throw any errors.

Modsojoy commented 8 years ago

Almost thought i had broke it, Turns out i forgot to set the Layer right so Now its working. Props need Position tweaking and so does the Actual model itself

Pictures!!

CobaltWolf commented 8 years ago

... what pictures? ;) I don't see any.

Modsojoy commented 8 years ago

Try again? i can see them.

Modsojoy commented 8 years ago

http://steamcommunity.com/sharedfiles/filedetails/?id=760237524

Modsojoy commented 8 years ago

Kerbal Orientation Corrected and now all i need to do is move it all into place, that is the Model and the props

CobaltWolf commented 8 years ago

Looks very, ah, dark :)

Modsojoy commented 8 years ago

needs some lights added in, I dont think its TERRIBLY Bad for something that never had an IVA To begin with, That and this is only my second try at making an IVA.

CobaltWolf commented 8 years ago

Yes, of course. I deeply appreciate the work! I just was joking that I couldnt see anything in the screenshot. :)

-----Original Message----- From: "Mods_o_joy" notifications@github.com Sent: ‎9/‎8/‎2016 5:34 PM To: "CobaltWolf/Bluedog-Design-Bureau" Bluedog-Design-Bureau@noreply.github.com Cc: "Matthew Mlodzienski" cynical.dreamz@gmail.com; "Comment" comment@noreply.github.com Subject: Re: [CobaltWolf/Bluedog-Design-Bureau] Source? (#161)

needs some lights added in, I dont think its TERRIBLY Bad for something that never had an IVA To begin with, That and this is only my second try at making an IVA. — You are receiving this because you commented. Reply to this email directly, view it on GitHub, or mute the thread.

Modsojoy commented 8 years ago

Hopefully i can revamp the textures later on, the current ones are just a couple of Solid colors as Placeholder.

ghost commented 8 years ago

As long as it's there and you can see the Kerbals, it doesn't really matter. A lot of the time it's a matter of just havijg their portraits down there. :b

Modsojoy commented 8 years ago

I was going for a Functional IVA With ASET And FlightSystemsRedux Props, And the thing Tbh is Ugly as hell.

Modsojoy commented 8 years ago

Something i cant understand - the exterior Model Shakes around but the IVA Stays Still from the IVA View. I'l have to figure it out later..

EDIT: By shakes around i mean you can see Small moments in the IVA But the Iva still rotates and moves with the External model just fine

Modsojoy commented 8 years ago

http://steamcommunity.com/sharedfiles/filedetails/?id=760237524

Older screenshot, Still need to reposition the props. Then i hope to try a landing. Little Note - the Decent stage does not have Hardly enough D.v

CobaltWolf commented 8 years ago

How goes?

Modsojoy commented 8 years ago

Goes like this - http://steamcommunity.com/sharedfiles/filedetails/?id=764301705

Modsojoy commented 8 years ago

Oh btw can a tag- Er - Label be added to this Thread that says "IVA" Or Something like that.

CobaltWolf commented 8 years ago

Looking good! And yeah, I'll throw it up.

Modsojoy commented 8 years ago

Btw - i have the IVA In my HorizonsIVA Mod along with the KAX, Should i separate them?, Also - how did you assign me to this, Im not marked as a Collaborator.(Or i just dont know how Git works(P.S - I dont))

CobaltWolf commented 8 years ago

My ideal situation would be that it be included in the BDB download, with you be credited of course. :) However, it is entirely up to you what you wish to do with it.

And I don't know how I did it. I was surprised too.

Modsojoy commented 8 years ago

Lol, I'm willing to turn Over the source Files, And i would like it to potentially be part of the Main BDB Pack. Just as long as i get to work on it and Refine it.

Modsojoy commented 8 years ago

Woops. God damnit Git.

CobaltWolf commented 8 years ago

I would include it, all you'd need to do is submit a pull request with updated files if you make changes. I have a couple people that I might be able to ask to texture it if that's all you need help with.

Modsojoy commented 8 years ago

Tf is a pull request?

Modsojoy commented 8 years ago

Do you want me to turn over the source bits or just the Finished bits?

CobaltWolf commented 8 years ago

If you try and upload the files to the github repo it will create a pull request that one of us have to approve. I think.

And I'd appreciate being able to hold on to the source files as well as the finished bits. You said it wouldn't be very textured? I'd like to be able to hand off the source files to another volunteer to touch the textures up.

Modsojoy commented 8 years ago

I'l upload the files in a few minutes. Just know that its literally just a solid Color for the LEM IVA, And its using an Updated BETA version of ASET props that needs to be downloaded from here - https://www.dropbox.com/s/evzc2zos8g9iecv/ASET_Dev-24-08-2016.zip?dl=0

Modsojoy commented 8 years ago

"Uploads require Push Access"

CobaltWolf commented 8 years ago

@jsolson HALP

Modsojoy commented 8 years ago

Who?

CobaltWolf commented 8 years ago

the co-author who handles the cfgs and knows how Github works :P

Modsojoy commented 8 years ago

lol.

jsolson commented 8 years ago

You rang?

Modsojoy commented 8 years ago

@jsolson m8 you l8.

Modsojoy commented 8 years ago

Oh BTW @CobaltWolf i will be able to do the textures in time, Its mainly the UV Mapping and Unneeded Laziness Syndrome that's causing the delay.