CobaltWolf / Bluedog-Design-Bureau

Stockalike parts pack for Kerbal Space Program
https://forum.kerbalspaceprogram.com/index.php?/topic/122020-131mostly-functional-141-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v142-%D0%B0%D1%82%D0%BB%D0%B0%D1%81-1feb2018/
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BUG: Missing textures #443

Closed blowfishpro closed 5 years ago

blowfishpro commented 6 years ago

The texture Bluedog_DB/Parts/Engines/bluedog_Scout_NRM seems to be referenced by the following models, but is not found:

The texture Bluedog_DB/Parts/Gemini/Gemini_Service_A_NRM is referenced by the following models but not found - should it be Gemini_Service_A_psd_NRM?

Texture Bluedog_DB/Parts/Gemini/Gemini_Crew_A_psd_NRM does not exist, maybe it should be Gemini_Crew_A_psd_NRM? Referenced by:

Texture Bluedog_DB/Parts/Saturn/placeholder is referenced by Bluedog_DB/Parts/Saturn/bluedog_Saturn_S4B_SLA_FairingBase but not found

Bluedog_DB/Spaces/Gemini_B_Int/Gemini_Crew_A_Interior_auv and Bluedog_DB/Spaces/Gemini_B_Int/Gemini_Crew_A_Interior_NRM are referenced by model Bluedog_DB/Spaces/Gemini_B_Int/Gemini_Crew_B_IVA but not found. Maybe they need placeholders and a link to the A one?

Gordon-Dry commented 6 years ago

There are several texture files which end with "_psd.dds" or "_psd_NRM.dds" - when removing the "_psd" they are loaded and do not trigger the log error Texture xyz not found!

Gordon-Dry commented 6 years ago

Scrap that - I was wrong - and right.

It seems that some textures need to be _PSD variants ...

jmrd98 commented 5 years ago

I'm not sure if this is the same issue or a separate one: The underside of the Agena docking target is 'textureless pink'. screenshot 2018-12-24 21 58 20

jsolson commented 5 years ago

That's a different issue. (Edit: maybe)

CobaltWolf commented 5 years ago

That happens whenever I have to reinstall KSP PartTools (the Unity package that the devs re-release every update, with all the KSP-specific shaders and stuff), all the shaders become unlinked. The pink is 'no shader assigned'. Since I build the full stacks in Unity (ie, how they would be built in game) the end caps go unnoticed a lot.

blowfishpro commented 5 years ago

Should be fixed in #526 except for Bluedog_DB/Parts/Engines/bluedog_Scout_NRM which seems to be really missing.

Also noticed a new one related to PlumeParty:

[LOG 12:41:32.003] Load(Model): Bluedog_DB/FX/PlumeParty/Engines/Turbine/subSporting
[ERR 12:41:32.005] Texture 'Bluedog_DB/FX/PlumeParty/Engines/Turbine/shock2' not found!