Closed CobeyH closed 1 year ago
The excessively complicated hitbox on the thorns is creating lag when many of them are placed into a scene.
This could possibly be resolved by simplifying the hitbox or maybe by masking the collision layers for the thorns.
The excessively complicated hitbox on the thorns is creating lag when many of them are placed into a scene.
This could possibly be resolved by simplifying the hitbox or maybe by masking the collision layers for the thorns.