Using a collision mask, create an edge chain for use in box2D. This will make collision detection far faster for sprites than it already is and use less memory.
I learned that someone is integrating cocos2d-xna with RUBE. RUBE is the physics editor for Box2D. This will give us the auto-geometry tool that this issue desires. Very nice!
Using a collision mask, create an edge chain for use in box2D. This will make collision detection far faster for sprites than it already is and use less memory.